> For the complete documentation index, see [llms.txt](https://wndr.gitbook.io/wndr-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wndr.gitbook.io/wndr-whitepaper/revenue-streams-and-economic-model.md).

# Revenue Streams and Economic Model

Revenue is generated through diverse channels:

* **NFT Sales and Subscriptions**: Selling in-game assets and offering premium subscriptions for special features or content.&#x20;
* **Advertising**: Integrating immersive and context-sensitive advertising within games.&#x20;
* **Digital Asset Sales**: Items in games, like cars or power-ups, which may degrade over time and need replacement, providing a continuous revenue stream.&#x20;
* **Partnerships**: Collaborating with other brands and platforms to enhance content diversity and reach.
* **Viewer Purchases**: Sales from boosts or other advantages that viewers can buy to support players.
